How to Play
This page is the mechanics reference for Galactic Defender. Use it for constants and terminology, then jump into the strategy library for interpretation and practical routes.
Core mechanics
- Combo timeout: 2 seconds without a kill.
- Power-up effect duration: 8 seconds.
- Power-up drop rate: 20% per destroyed enemy.
- Maximum skill level: 5.
- Skill damage growth per level: 18%.
Enemy reference
| Enemy | HP | Points | Speed | Shoot Interval |
|---|---|---|---|---|
| scout | 1 | 100 | 12 | 1200 ms |
| fighter | 2 | 200 | 9 | 800 ms |
| cruiser | 5 | 500 | 6 | 600 ms |
| boss | 40 | 3000 | 3 | 300 ms |
Weapon reference
| Skill | Unlock Wave | Cooldown | Energy Cost | Base Damage | Theoretical DPS |
|---|---|---|---|---|---|
| blaster | 1 | 80 ms | 0.0 | 1.0 | 12.50 |
| laser | 3 | 25 ms | 0.5 | 1.5 | 60.00 |
| missile | 5 | 180 ms | 4.0 | 8.0 | 44.44 |
| spread | 7 | 160 ms | 2.5 | 1.0 | 6.25 |
| pierce | 9 | 120 ms | 2.5 | 4.0 | 33.33 |
| plasma | 11 | 150 ms | 4.0 | 6.0 | 40.00 |
| rail | 13 | 180 ms | 5.5 | 9.0 | 50.00 |
| swarm | 16 | 220 ms | 7.0 | 12.0 | 54.55 |
| nova | 19 | 260 ms | 9.0 | 16.0 | 61.54 |
| obliterator | 23 | 320 ms | 12.0 | 24.0 | 75.00 |